6/30/2023 0 Comments Quake shambler yetiCreated by Nightdive Studios and utilizing their KEX Engine, this version features modern graphical options (such as widescreen support and dynamic lighting), updated accessibility options (including UI and controls), and new multiplayer options (including online matchmaking, split-screen, and bots). In celebration of the game's 25th anniversary, the game received an enhanced digital update for the Xbox One, PlayStation 4, Nintendo Switch, and PC (the last of which is distributed as a game update) on August 19, 2021. The original Quake, as well as its expansions, were digitally released by id via Steam on (albeit without the original soundtrack). The game's engine was also used as the base for Valve's GoldSrc engine, which was used for the 1998 game Half-Life and spawned the Source engine series. It later received a full-blown sequel, known as Quake II, that expands on the technological fidelity of the Quake engine while abandoning its fantasy theme for an unrelated sci-fi story. The game's complete source code was later released as open source on Decemunder the GNU General Public License, allowing for expanded source ports.Īlong with two licensed "mission packs" ( Scourge of Armagon by Hipnotic and Dissolution of Eternity by Rogue), the game received two official console ports (a Nintendo 64 version by Midway and a Sega Saturn version by Lobotomy) and two official computer ports (one for Linux and one for Mac OS). Along with some licensed products (such as Hexen II and X-Men: The Ravages of Apocalypse), numerous fan-made mods were developed using this engine, some of which were later expanded into successful franchises (such as the Team Fortress and Counter-Strike series). The game's engine also expands on the concept of modability by having all game logic separate from the main engine, allowing both licensed and hobbyist developers to use a built-in scripting language (known here as QuakeC) to change the core gameplay without needing access to the main game's source code. It is one of the earliest examples of modern online multiplayer, and is believed to be a progenitor of eSports. An enhanced version of the game, known as "QuakeWorld", was released as a free update later that year that revamped the networking code, adding client-side prediction for higher-latency connections. It also expands on Doom's multiplayer component, allowing player customization while allowing players to manage connections from the game itself and adding support for the TCP/IP networking model for modern online multiplayer. It is known for being one of the few games of its time to not include a dedicated key for activating (or "using") switches and other objects, instead having players bump into (or shoot) them. It also adds features from similar games at the time (such as vertical camera tilting, manual jumping, swimming, and easier control customization). It had early support for hardware 3D acceleration through OpenGL, and is believed to be a catalyst for the modern GPU industry. The game expands on the 3D game engine used in Doom, bringing full-3D polygonal graphics and full-3D level design (rather than 2D blueprints) into the traditional first-person shooter genre. Along with its gritty atmosphere, the game is known for its atmospheric CD soundtrack by Trent Reznor (the front-man for the industrial rock band Nine Inch Nails). Through the use of an experimental teleportation technology (known as the "Slipgate") from overrun military bases, the protagonist must traverse through various dimensions across time and space (each filled with dark magic, hellish beings, and eldritch horrors) to acquire magic runes and take on the mastermind itself (which is revealed to be the elder god Shub-Niggurath). The successor to id's 1993 game Doom, Quake puts players in the role of a lone unknown US soldier on Earth as he fights the mysterious and hostile extra-dimensional force codenamed "Quake". The first episode was originally released by id as shareware on June 22, 1996. Quake is a sci-fi horror-fantasy first-person shooter developed by id and published by GT Interactive for MS-DOS and Windows PCs on July 23, 1996. Overview Official screenshots often conveyed an atmosphere of chaos.
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